Responsible for modeling the helmet for the robot, layout of the UVs , texture painting and surfacing the entire character. Concept Art by Lindsey Wakefield.
Helmet asset Look Development.
Family product shot. Responsible for modeling bottom half of the rifle texturing and surfacing all the assets and lighting the scene.
Look Development done at Janimation Studios for Striker VR Rifle promotional material. I was mainly responsible for texturing and surfacing the assets.